high-level languages - definição. O que é high-level languages. Significado, conceito
Diclib.com
Dicionário ChatGPT
Digite uma palavra ou frase em qualquer idioma 👆
Idioma:

Tradução e análise de palavras por inteligência artificial ChatGPT

Nesta página você pode obter uma análise detalhada de uma palavra ou frase, produzida usando a melhor tecnologia de inteligência artificial até o momento:

  • como a palavra é usada
  • frequência de uso
  • é usado com mais frequência na fala oral ou escrita
  • opções de tradução de palavras
  • exemplos de uso (várias frases com tradução)
  • etimologia

O que (quem) é high-level languages - definição

STANDARD FOR DISTRIBUTED SIMULATION
High level architecture; STANAG 4603; IEEE 1516; High-Level Architecture; High-level architecture; High Level Architecture (simulation); High level architecture (simulation); High-level architecture (simulation); High-level-architecture
  • Sample HLA identification table
  • Sample HLA array datatype table
  • Sample HLA attribute table
  • Sample HLA enumerated datatype table
  • Sample HLA fixed record datatype table
  • Sample HLA interaction class table
  • Sample HLA object class table
  • Sample HLA parameter table
  • Sample HLA simple datatype table

High-Level Shader Language         
  • reflection]] of the water in the foreground are added by a shader applied finally to the entire scene.
SHADING LANGUAGE
Cg Programming Language; High-Level Shading Language; HLSL; Shader Model 3; Shader model 3; Shader model 3.0; Shader Model 3.0; Shader Model 2.0; Shader model 2.0; Shader model 2; Shader Model 2; Shader Model; Shader model; Cg programming language; Shader Model 2.x; Shader model 4.0; C for graphics; Shader Model 4; Shader Model 4.0; Hlsl; High Level Shader Language; High-level shader language; High Level Shading Language; DirectX Intermediate Language; DirectX Bytecode
The High-Level Shader Language or High-Level Shading Language (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher.
High-level verification         
HARDWARE DESIGN ACTIVITY
User:Veralift/HLV; High level verification
High-level verification (HLV), or electronic system-level (ESL) verification, is the task to verify ESL designs at high abstraction level, i.e.
Very high-level programming language         
HIGHLY ABSTRACT PROGRAMMING LANGUAGE
VHLPL; Very High Level Programming Language; Goal-oriented programming language; VHLL; Very high-level language; Very high level programming language
A very high-level programming language (VHLL) is a programming language with a very high level of abstraction, used primarily as a professional programmer productivity tool.

Wikipédia

High Level Architecture

The High Level Architecture (HLA) is a standard for distributed simulation, used when building a simulation for a larger purpose by combining (federating) several simulations. The standard was developed in the 1990s under the leadership of the US Department of Defense and was later transitioned to become an open international IEEE standard. It is a recommended standard within NATO through STANAG 4603. Today the HLA is used in a number of domains including defense and security and civilian applications.

The purpose of HLA is to enable interoperability and reuse. Key properties of HLA are:

  • The ability to connect simulations running on different computers, locally or widely distributed, independent of their operating system and implementation language, into one Federation.
  • Ability to specify and use information exchange data models, Federation Object Models (FOMs), for different application domains.
  • Services for exchanging information using a publish-subscribe mechanism, based on the FOM, and with additional filtering options.
  • Services for coordinating logical (simulation) time and time-stamped data exchange.
  • Management services for inspecting and adjusting the state of a Federation.

HLA forms the basis for developing standardized and extendable FOMs in different communities, for example in aerospace and defense.

The architecture specifies the following components.

  • A Run-time Infrastructure (RTI) that provides a standardized set of services through different programming languages. These services include information exchange, synchronization and federation management
  • Federates that are individual simulation systems using RTI services.
  • A Federation Object Model (FOM) that specifies the Object Classes and Interaction Classes used to exchange data. The FOM can describe information for any domain.

Together the above components form a Federation.

The HLA standard consists of three parts:

  1. IEEE Std 1516-2010 Framework and Rules, which specifies ten architectural rules that the components or the entire federation shall adhere to.
  2. IEEE Std 1516.1-2010 Federate Interface Specification, which specifies the services that shall be provided by the RTI. The services are provided as C++ and Java APIs as well as Web Services.
  3. IEEE Std 1516.2-2010 Object Model Template Specification, which specifies the format that HLA object models, such as the FOM, shall use.